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FastJ — первая игра на Groovy — Минимальная игра — сцена и квадрат
Фрагмент из «FastJ — первая игра на Groovy»: Минимальная игра — сцена и квадрат.
package tech.fastj.template
import tech.fastj.engine.Core
import tech.fastj.engine.input.Input
import tech.fastj.graphics.gameobject.GameObject
import tech.fastj.graphics.gameobject.Shape
import tech.fastj.graphics.shape.Rectangle
import tech.fastj.graphics.systems.render.RenderSettings
import tech.fastj.systems.scenes.SimpleScene
class Game {
static void main(String[] args) {
Core.init(new MainScene())
Core.start()
}
}
class MainScene extends SimpleScene {
private float playerX = 100f
private GameObject player
MainScene() {
super('main', RenderSettings.DEFAULT)
}
@Override
protected void initScene() {
player = new GameObject(
new Shape(new Rectangle(40, 40)),
this
)
player.transform.position.set(playerX, 200f)
addGameObject(player)
}
@Override
void updateScene() {
float speed = 200f * Input.getInstance().getLastDelta()
if (Input.getInstance().isKeyDown('A')) playerX -= speed
if (Input.getInstance().isKeyDown('D')) playerX += speed
player.transform.position.setX(playerX)
}
} package tech.fastj.template
import tech.fastj.engine.Core
import tech.fastj.engine.input.Input
import tech.fastj.graphics.gameobject.GameObject
import tech.fastj.graphics.gameobject.Shape
import tech.fastj.graphics.shape.Rectangle
import tech.fastj.graphics.systems.render.RenderSettings
import tech.fastj.systems.scenes.SimpleScene
class Game {
static void main(String[] args) {
Core.init(new MainScene())
Core.start()
}
}
class MainScene extends SimpleScene {
private float playerX = 100f
private GameObject player
MainScene() {
super('main', RenderSettings.DEFAULT)
}
@Override
protected void initScene() {
player = new GameObject(
new Shape(new Rectangle(40, 40)),
this
)
player.transform.position.set(playerX, 200f)
addGameObject(player)
}
@Override
void updateScene() {
float speed = 200f * Input.getInstance().getLastDelta()
if (Input.getInstance().isKeyDown('A')) playerX -= speed
if (Input.getInstance().isKeyDown('D')) playerX += speed
player.transform.position.setX(playerX)
}
}