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OpenGL — 3D-графика на C++ — Минимальный каркас на C++ с GLFW и GLAD

Фрагмент из «OpenGL — 3D-графика на C++»: Минимальный каркас на C++ с GLFW и GLAD.

C++ main.cpp
#include <glad/glad.h>
#include <GLFW/glfw3.h>

static void framebuffer_size_callback(GLFWwindow*, int w, int h) {
    glViewport(0, 0, w, h);
}

int main() {
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

    GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL", nullptr, nullptr);
    glfwMakeContextCurrent(window);
    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
    gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);

    glEnable(GL_DEPTH_TEST);

    while (!glfwWindowShouldClose(window)) {
        glClearColor(0.12f, 0.12f, 0.16f, 1.f);
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        // drawScene(mvp);
        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    glfwTerminate();
    return 0;
}
#include <glad/glad.h>
#include <GLFW/glfw3.h>

static void framebuffer_size_callback(GLFWwindow*, int w, int h) {
    glViewport(0, 0, w, h);
}

int main() {
    glfwInit();
    glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
    glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
    glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

    GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL", nullptr, nullptr);
    glfwMakeContextCurrent(window);
    glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
    gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);

    glEnable(GL_DEPTH_TEST);

    while (!glfwWindowShouldClose(window)) {
        glClearColor(0.12f, 0.12f, 0.16f, 1.f);
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        // drawScene(mvp);
        glfwSwapBuffers(window);
        glfwPollEvents();
    }

    glfwTerminate();
    return 0;
}