const std = @import("std");
const Point = struct {
x: f64,
y: f64,
fn distanceFromOrigin(self: Point) f64 {
return @sqrt(self.x * self.x + self.y * self.y);
}
};
pub fn main() void {
const p = Point{ .x = 3.0, .y = 4.0 };
std.debug.print("Расстояние: {d}\n", .{p.distanceFromOrigin()});
}
const std = @import("std");
const Point = struct {
x: f64,
y: f64,
fn distanceFromOrigin(self: Point) f64 {
return @sqrt(self.x * self.x + self.y * self.y);
}
};
pub fn main() void {
const p = Point{ .x = 3.0, .y = 4.0 };
std.debug.print("Расстояние: {d}\n", .{p.distanceFromOrigin()});
}