export function RewardScreen() {
const { run, dispatch } = useGame();
return (
<div className="screen">
<h2>Награда</h2>
<p>Золото +{run.combat?.goldReward ?? 0}</p>
<div className="reward-row">
{run.rewardCards.map((card, i) => (
<CardView
key={i}
card={card}
playable
onClick={() => dispatch({ type: 'PICK_REWARD', index: i })}
/>
))}
</div>
<button type="button" className="btn" onClick={() => dispatch({ type: 'SKIP_REWARD' })}>
Пропустить
</button>
</div>
);
}
export function RewardScreen() {
const { run, dispatch } = useGame();
return (
<div className="screen">
<h2>Награда</h2>
<p>Золото +{run.combat?.goldReward ?? 0}</p>
<div className="reward-row">
{run.rewardCards.map((card, i) => (
<CardView
key={i}
card={card}
playable
onClick={() => dispatch({ type: 'PICK_REWARD', index: i })}
/>
))}
</div>
<button type="button" className="btn" onClick={() => dispatch({ type: 'SKIP_REWARD' })}>
Пропустить
</button>
</div>
);
}