import SwiftUI
struct FeedView: View {
@Environment(\.scenePhase) private var scenePhase
@State private var refreshTask: Task<Void, Never>?
var body: some View {
List { Text("Лента") }
.onChange(of: scenePhase) { _, phase in
switch phase {
case .active:
refreshTask = Task { await loadFeed() }
case .background, .inactive:
refreshTask?.cancel()
@unknown default:
break
}
}
}
func loadFeed() async { /* сеть */ }
}
import SwiftUI
struct FeedView: View {
@Environment(\.scenePhase) private var scenePhase
@State private var refreshTask: Task<Void, Never>?
var body: some View {
List { Text("Лента") }
.onChange(of: scenePhase) { _, phase in
switch phase {
case .active:
refreshTask = Task { await loadFeed() }
case .background, .inactive:
refreshTask?.cancel()
@unknown default:
break
}
}
}
func loadFeed() async { /* сеть */ }
}