class Unit {
var name: String = "Имя"
var intel: Int = 10
var agility: Int = 10
var strength: Int = 10
var health: Int = 100
var mana: Int = 50
var level: Int = 1
var damage: Int {
(intel + agility + strength) + (level * 2)
}
func attack(target: Unit) {
print("\(name) атакует \(target.name) и наносит \(damage) единиц урона.")
target.health -= damage
print("\(target.name) теперь имеет \(target.health) здоровья.")
}
}
let warrior = Unit()
warrior.name = "Воин"
warrior.intel = 5
warrior.agility = 15
warrior.strength = 30
let mage = Unit()
mage.name = "Маг"
mage.intel = 35
mage.agility = 10
mage.strength = 5
warrior.attack(target: mage)
mage.attack(target: warrior)
class Unit {
var name: String = "Имя"
var intel: Int = 10
var agility: Int = 10
var strength: Int = 10
var health: Int = 100
var mana: Int = 50
var level: Int = 1
var damage: Int {
(intel + agility + strength) + (level * 2)
}
func attack(target: Unit) {
print("\(name) атакует \(target.name) и наносит \(damage) единиц урона.")
target.health -= damage
print("\(target.name) теперь имеет \(target.health) здоровья.")
}
}
let warrior = Unit()
warrior.name = "Воин"
warrior.intel = 5
warrior.agility = 15
warrior.strength = 30
let mage = Unit()
mage.name = "Маг"
mage.intel = 35
mage.agility = 10
mage.strength = 5
warrior.attack(target: mage)
mage.attack(target: warrior)