initialize
super initialize.
self color: Color black.
game := ShooterGame new.
pressedKeys := Set new.
spaceHeld := false.
playfieldOrigin := 10 @ 50.
self buildUI.
self startStepping
buildUI
| fieldExtent |
fieldExtent := game fieldExtent.
playfieldMorph := ShooterPlayfieldMorph new initializeWithGame: game.
playfieldMorph extent: fieldExtent.
playfieldMorph position: playfieldOrigin.
self addMorph: playfieldMorph.
self extent: (fieldExtent x + 20) @ (fieldExtent y + 60).
scoreMorph := StringMorph contents: game scoreText font: (TextStyle default fontOfSize: 16).
scoreMorph color: Color white.
self addMorph: scoreMorph.
scoreMorph position: 10 @ 10.
statusMorph := StringMorph contents: game statusText font: (TextStyle default fontOfSize: 12).
statusMorph color: Color lightGray.
self addMorph: statusMorph.
statusMorph position: 10 @ 28.
newGameButton := SimpleButtonMorph new.
newGameButton label: 'Новая игра'; font: (TextStyle default fontOfSize: 14).
newGameButton target: self; actionSelector: #newGame.
self addMorph: newGameButton.
newGameButton position: (fieldExtent x - 90) @ 8.
self refreshDisplay
initialize
super initialize.
self color: Color black.
game := ShooterGame new.
pressedKeys := Set new.
spaceHeld := false.
playfieldOrigin := 10 @ 50.
self buildUI.
self startStepping
buildUI
| fieldExtent |
fieldExtent := game fieldExtent.
playfieldMorph := ShooterPlayfieldMorph new initializeWithGame: game.
playfieldMorph extent: fieldExtent.
playfieldMorph position: playfieldOrigin.
self addMorph: playfieldMorph.
self extent: (fieldExtent x + 20) @ (fieldExtent y + 60).
scoreMorph := StringMorph contents: game scoreText font: (TextStyle default fontOfSize: 16).
scoreMorph color: Color white.
self addMorph: scoreMorph.
scoreMorph position: 10 @ 10.
statusMorph := StringMorph contents: game statusText font: (TextStyle default fontOfSize: 12).
statusMorph color: Color lightGray.
self addMorph: statusMorph.
statusMorph position: 10 @ 28.
newGameButton := SimpleButtonMorph new.
newGameButton label: 'Новая игра'; font: (TextStyle default fontOfSize: 14).
newGameButton target: self; actionSelector: #newGame.
self addMorph: newGameButton.
newGameButton position: (fieldExtent x - 90) @ 8.
self refreshDisplay