initializeWithGame: aGame
super initialize.
game := aGame.
self buildStars
buildStars
| extent |
extent := game fieldExtent.
stars := OrderedCollection new.
80 timesRepeat: [
stars add: {
extent x atRandom.
extent y atRandom.
(0.2 + (0.8 atRandom)).
(1 + 2 atRandom)
} ] initializeWithGame: aGame
super initialize.
game := aGame.
self buildStars
buildStars
| extent |
extent := game fieldExtent.
stars := OrderedCollection new.
80 timesRepeat: [
stars add: {
extent x atRandom.
extent y atRandom.
(0.2 + (0.8 atRandom)).
(1 + 2 atRandom)
} ]