def _handle_combat_click(self, pos):
combat = self.run.combat
if combat is None:
return
# 1) хитбоксы врагов из ui.last_enemy_rects
for i, rect in enumerate(self.ui.last_enemy_rects):
if rect.collidepoint(pos):
combat.select_enemy(i)
return
# 2) карты
for i, rect in enumerate(self.ui.last_hand_rects):
if rect.collidepoint(pos):
combat.play_card(i, combat.selected_enemy_index)
return
# 3) конец хода
if self.ui.end_turn_rect.collidepoint(pos):
combat.end_player_turn()
def _handle_combat_click(self, pos):
combat = self.run.combat
if combat is None:
return
# 1) хитбоксы врагов из ui.last_enemy_rects
for i, rect in enumerate(self.ui.last_enemy_rects):
if rect.collidepoint(pos):
combat.select_enemy(i)
return
# 2) карты
for i, rect in enumerate(self.ui.last_hand_rects):
if rect.collidepoint(pos):
combat.play_card(i, combat.selected_enemy_index)
return
# 3) конец хода
if self.ui.end_turn_rect.collidepoint(pos):
combat.end_player_turn()