import pygame
from core.config import GameState, SCREEN_HEIGHT, SCREEN_WIDTH, UI_TEXT
class MenuUI:
def draw(self, screen, selected: int = 0) -> None:
font = pygame.font.SysFont("Segoe UI", 48, bold=True)
title = font.render("Pythonablo", True, (255, 204, 96))
screen.blit(title, title.get_rect(center=(SCREEN_WIDTH // 2, 160)))
options = ["Новая игра", "Выход"]
for i, label in enumerate(options):
f = pygame.font.SysFont("Segoe UI", 28)
color = (255, 220, 120) if i == selected else UI_TEXT
t = f.render(label, True, color)
screen.blit(t, t.get_rect(center=(SCREEN_WIDTH // 2, 320 + i * 48)))
import pygame
from core.config import GameState, SCREEN_HEIGHT, SCREEN_WIDTH, UI_TEXT
class MenuUI:
def draw(self, screen, selected: int = 0) -> None:
font = pygame.font.SysFont("Segoe UI", 48, bold=True)
title = font.render("Pythonablo", True, (255, 204, 96))
screen.blit(title, title.get_rect(center=(SCREEN_WIDTH // 2, 160)))
options = ["Новая игра", "Выход"]
for i, label in enumerate(options):
f = pygame.font.SysFont("Segoe UI", 28)
color = (255, 220, 120) if i == selected else UI_TEXT
t = f.render(label, True, color)
screen.blit(t, t.get_rect(center=(SCREEN_WIDTH // 2, 320 + i * 48)))