import sys
import pygame
import settings as S
from game.game import Game
pygame.init()
screen = pygame.display.set_mode((S.SCREEN_W, S.SCREEN_H))
pygame.display.set_caption("Tetris")
clock = pygame.time.Clock()
game = Game()
running = True
while running:
dt = clock.tick(S.FPS) / 1000.0
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif not game.handle_event(event):
running = False
game.update(dt)
screen.fill(S.COLOR_BG)
game.draw(screen)
pygame.display.flip()
pygame.quit()
sys.exit()
import sys
import pygame
import settings as S
from game.game import Game
pygame.init()
screen = pygame.display.set_mode((S.SCREEN_W, S.SCREEN_H))
pygame.display.set_caption("Tetris")
clock = pygame.time.Clock()
game = Game()
running = True
while running:
dt = clock.tick(S.FPS) / 1000.0
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif not game.handle_event(event):
running = False
game.update(dt)
screen.fill(S.COLOR_BG)
game.draw(screen)
pygame.display.flip()
pygame.quit()
sys.exit()