import sys
import pygame
import config as C
from game.states import Game
pygame.init()
screen = pygame.display.set_mode((C.SCREEN_W, C.SCREEN_H))
pygame.display.set_caption("Racing")
clock = pygame.time.Clock()
game = Game()
running = True
while running:
dt = clock.tick(C.FPS) / 1000.0
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
running = False
else:
game.handle_event(event)
game.update(dt)
screen.fill(C.COLOR_GRASS)
game.draw(screen)
pygame.display.flip()
pygame.quit()
sys.exit()
import sys
import pygame
import config as C
from game.states import Game
pygame.init()
screen = pygame.display.set_mode((C.SCREEN_W, C.SCREEN_H))
pygame.display.set_caption("Racing")
clock = pygame.time.Clock()
game = Game()
running = True
while running:
dt = clock.tick(C.FPS) / 1000.0
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
running = False
else:
game.handle_event(event)
game.update(dt)
screen.fill(C.COLOR_GRASS)
game.draw(screen)
pygame.display.flip()
pygame.quit()
sys.exit()