def main():
game = Match3Game()
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
game.on_mouse_down(event.pos)
elif event.type == pygame.MOUSEMOTION:
game.on_mouse_move(event.pos)
elif event.type == pygame.MOUSEBUTTONUP and event.button == 1:
game.on_mouse_up(event.pos)
game.update()
game.draw(screen)
pygame.display.flip()
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()
def main():
game = Match3Game()
running = True
while running:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
game.on_mouse_down(event.pos)
elif event.type == pygame.MOUSEMOTION:
game.on_mouse_move(event.pos)
elif event.type == pygame.MOUSEBUTTONUP and event.button == 1:
game.on_mouse_up(event.pos)
game.update()
game.draw(screen)
pygame.display.flip()
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()