import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
clock = pygame.time.Clock()
x, y = 320, 240
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
x -= 4
if keys[pygame.K_RIGHT]:
x += 4
screen.fill((30, 30, 40))
pygame.draw.rect(screen, (0, 200, 120), (x - 16, y - 16, 32, 32))
pygame.display.flip()
clock.tick(60)
pygame.quit()
import pygame
pygame.init()
screen = pygame.display.set_mode((640, 480))
clock = pygame.time.Clock()
x, y = 320, 240
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
x -= 4
if keys[pygame.K_RIGHT]:
x += 4
screen.fill((30, 30, 40))
pygame.draw.rect(screen, (0, 200, 120), (x - 16, y - 16, 32, 32))
pygame.display.flip()
clock.tick(60)
pygame.quit()