import pygame
import random
WIDTH = 800
HEIGHT = 600
FPS = 60
# Цвета
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT / 2)
self.speed = 5
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
# Границы экрана
if self.rect.left < 0: self.rect.left = 0
if self.rect.right > WIDTH: self.rect.right = WIDTH
if self.rect.top < 0: self.rect.top = 0
if self.rect.bottom > HEIGHT: self.rect.bottom = HEIGHT
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(2, 8)
def update(self):
self.rect.y += self.speed_y
if self.rect.top > HEIGHT:
self.rect.x = random.randrange(WIDTH)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(2, 8)
# Инициализация
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Игра")
clock = pygame.time.Clock()
# Группы
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for i in range(8):
m = Enemy()
all_sprites.add(m)
mobs.add(m)
# Переменные
score = 0
font = pygame.font.SysFont("Arial", 24)
running = True
# Цикл
while running:
clock.tick(FPS)
# События
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Обновление
all_sprites.update()
# Коллизии
hits = pygame.sprite.spritecollide(player, mobs, False)
if hits:
running = False
# Отрисовка
screen.fill(BLACK)
all_sprites.draw(screen)
# Интерфейс
score_text = font.render(f"Счёт: {score}", True, WHITE)
screen.blit(score_text, (10, 10))
pygame.display.flip()
pygame.quit()
import pygame
import random
WIDTH = 800
HEIGHT = 600
FPS = 60
# Цвета
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (WIDTH / 2, HEIGHT / 2)
self.speed = 5
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
# Границы экрана
if self.rect.left < 0: self.rect.left = 0
if self.rect.right > WIDTH: self.rect.right = WIDTH
if self.rect.top < 0: self.rect.top = 0
if self.rect.bottom > HEIGHT: self.rect.bottom = HEIGHT
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(WIDTH)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(2, 8)
def update(self):
self.rect.y += self.speed_y
if self.rect.top > HEIGHT:
self.rect.x = random.randrange(WIDTH)
self.rect.y = random.randrange(-100, -40)
self.speed_y = random.randrange(2, 8)
# Инициализация
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Игра")
clock = pygame.time.Clock()
# Группы
all_sprites = pygame.sprite.Group()
mobs = pygame.sprite.Group()
player = Player()
all_sprites.add(player)
for i in range(8):
m = Enemy()
all_sprites.add(m)
mobs.add(m)
# Переменные
score = 0
font = pygame.font.SysFont("Arial", 24)
running = True
# Цикл
while running:
clock.tick(FPS)
# События
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Обновление
all_sprites.update()
# Коллизии
hits = pygame.sprite.spritecollide(player, mobs, False)
if hits:
running = False
# Отрисовка
screen.fill(BLACK)
all_sprites.draw(screen)
# Интерфейс
score_text = font.render(f"Счёт: {score}", True, WHITE)
screen.blit(score_text, (10, 10))
pygame.display.flip()
pygame.quit()