class AnimatedPlayer(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.frames = []
for i in range(4):
img = pygame.image.load(f"player_{i}.png").convert_alpha()
self.frames.append(img)
self.image = self.frames[0]
self.rect = self.image.get_rect()
self.frame_index = 0
self.last_update = 0
self.frame_rate = 100 # мс между кадрами
def update(self):
now = pygame.time.get_ticks()
if now - self.last_update > self.frame_rate:
self.last_update = now
self.frame_index = (self.frame_index + 1) % len(self.frames)
self.image = self.frames[self.frame_index]
class AnimatedPlayer(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.frames = []
for i in range(4):
img = pygame.image.load(f"player_{i}.png").convert_alpha()
self.frames.append(img)
self.image = self.frames[0]
self.rect = self.image.get_rect()
self.frame_index = 0
self.last_update = 0
self.frame_rate = 100 # мс между кадрами
def update(self):
now = pygame.time.get_ticks()
if now - self.last_update > self.frame_rate:
self.last_update = now
self.frame_index = (self.frame_index + 1) % len(self.frames)
self.image = self.frames[self.frame_index]