# game_loop.py
import pygame
pygame.init()
screen = pygame.display.set_mode((400, 300))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((30, 30, 40))
pygame.display.flip()
pygame.quit()
# game_loop.py
import pygame
pygame.init()
screen = pygame.display.set_mode((400, 300))
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill((30, 30, 40))
pygame.display.flip()
pygame.quit()