#!/usr/bin/env python3
import math
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
AmbientLight,
DirectionalLight,
Geom,
GeomNode,
GeomTriangles,
GeomVertexData,
GeomVertexFormat,
GeomVertexWriter,
Vec3,
)
def star_points(outer_r, inner_r, spikes=5):
pts = []
for i in range(spikes * 2):
angle = math.pi / 2 + math.pi * i / spikes
r = outer_r if i % 2 == 0 else inner_r
pts.append((r * math.cos(angle), r * math.sin(angle)))
return pts
def make_star_mesh(outer_r=2.0, inner_r=0.9, thickness=0.3, spikes=5, rgba=(0.95, 0.75, 0.15, 1)):
outline = star_points(outer_r, inner_r, spikes)
half = thickness * 0.5
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("star", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
def add_tri(p1, p2, p3, n):
for p in (p1, p2, p3):
vertex.addData3(*p)
normal.addData3(n)
color.addData4(*rgba)
tris = GeomTriangles(Geom.UHStatic)
idx = 0
for z, nz in ((-half, -1), (half, 1)):
for i in range(len(outline)):
j = (i + 1) % len(outline)
x0, y0 = outline[i]
x1, y1 = outline[j]
add_tri((0, 0, z), (x0, y0, z), (x1, y1, z), (0, 0, nz))
tris.addVertices(idx, idx + 1, idx + 2)
idx += 3
for i in range(len(outline)):
j = (i + 1) % len(outline)
x0, y0 = outline[i]
x1, y1 = outline[j]
p1 = (x0, y0, -half)
p2 = (x1, y1, -half)
p3 = (x1, y1, half)
p4 = (x0, y0, half)
edge = Vec3(x1 - x0, y1 - y0, 0)
n = edge.cross(Vec3(0, 0, 1))
n.normalize()
for a, b, c in ((p1, p2, p3), (p1, p3, p4)):
add_tri(a, b, c, (n.x, n.y, n.z))
tris.addVertices(idx, idx + 1, idx + 2)
idx += 3
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("star")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.06, 0.08, 0.12, 1)
self.disableMouse()
self.camera.setPos(0, -9, 1)
self.camera.lookAt(0, 0, 0)
ambient = AmbientLight("ambient")
ambient.setColor((0.35, 0.35, 0.4, 1))
self.render.setLight(self.render.attachNewNode(ambient))
sun = DirectionalLight("sun")
sun.setColor((1, 0.95, 0.85, 1))
sun_np = self.render.attachNewNode(sun)
sun_np.setHpr(50, -40, 0)
self.render.setLight(sun_np)
self.star = self.render.attachNewNode(make_star_mesh())
self.star.setP(-20)
self.taskMgr.add(self.spin, "spin")
def spin(self, task):
self.star.setH(self.star.getH() + 45 * globalClock.getDt())
return task.cont
if __name__ == "__main__":
App().run()
#!/usr/bin/env python3
import math
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
AmbientLight,
DirectionalLight,
Geom,
GeomNode,
GeomTriangles,
GeomVertexData,
GeomVertexFormat,
GeomVertexWriter,
Vec3,
)
def star_points(outer_r, inner_r, spikes=5):
pts = []
for i in range(spikes * 2):
angle = math.pi / 2 + math.pi * i / spikes
r = outer_r if i % 2 == 0 else inner_r
pts.append((r * math.cos(angle), r * math.sin(angle)))
return pts
def make_star_mesh(outer_r=2.0, inner_r=0.9, thickness=0.3, spikes=5, rgba=(0.95, 0.75, 0.15, 1)):
outline = star_points(outer_r, inner_r, spikes)
half = thickness * 0.5
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("star", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
def add_tri(p1, p2, p3, n):
for p in (p1, p2, p3):
vertex.addData3(*p)
normal.addData3(n)
color.addData4(*rgba)
tris = GeomTriangles(Geom.UHStatic)
idx = 0
for z, nz in ((-half, -1), (half, 1)):
for i in range(len(outline)):
j = (i + 1) % len(outline)
x0, y0 = outline[i]
x1, y1 = outline[j]
add_tri((0, 0, z), (x0, y0, z), (x1, y1, z), (0, 0, nz))
tris.addVertices(idx, idx + 1, idx + 2)
idx += 3
for i in range(len(outline)):
j = (i + 1) % len(outline)
x0, y0 = outline[i]
x1, y1 = outline[j]
p1 = (x0, y0, -half)
p2 = (x1, y1, -half)
p3 = (x1, y1, half)
p4 = (x0, y0, half)
edge = Vec3(x1 - x0, y1 - y0, 0)
n = edge.cross(Vec3(0, 0, 1))
n.normalize()
for a, b, c in ((p1, p2, p3), (p1, p3, p4)):
add_tri(a, b, c, (n.x, n.y, n.z))
tris.addVertices(idx, idx + 1, idx + 2)
idx += 3
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("star")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.06, 0.08, 0.12, 1)
self.disableMouse()
self.camera.setPos(0, -9, 1)
self.camera.lookAt(0, 0, 0)
ambient = AmbientLight("ambient")
ambient.setColor((0.35, 0.35, 0.4, 1))
self.render.setLight(self.render.attachNewNode(ambient))
sun = DirectionalLight("sun")
sun.setColor((1, 0.95, 0.85, 1))
sun_np = self.render.attachNewNode(sun)
sun_np.setHpr(50, -40, 0)
self.render.setLight(sun_np)
self.star = self.render.attachNewNode(make_star_mesh())
self.star.setP(-20)
self.taskMgr.add(self.spin, "spin")
def spin(self, task):
self.star.setH(self.star.getH() + 45 * globalClock.getDt())
return task.cont
if __name__ == "__main__":
App().run()