#!/usr/bin/env python3
import math
from direct.showbase.ShowBase import ShowBase
from panda3d.core import AmbientLight, PointLight
from panda3d.core import Geom, GeomNode, GeomTriangles, GeomVertexData, GeomVertexFormat, GeomVertexWriter, Vec3
def make_cube(size=2.0):
half = size * 0.5
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("cube", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
rgba = (0.6, 0.6, 0.65, 1)
def quad(n, corners):
for corner in corners:
vertex.addData3(*corner)
normal.addData3(n)
color.addData4(*rgba)
quad(Vec3(0, 0, 1), [(-half, -half, half), (half, -half, half), (half, half, half), (-half, half, half)])
quad(Vec3(0, 0, -1), [(half, -half, -half), (-half, -half, -half), (-half, half, -half), (half, half, -half)])
quad(Vec3(0, 1, 0), [(-half, half, half), (half, half, half), (half, half, -half), (-half, half, -half)])
quad(Vec3(0, -1, 0), [(-half, -half, -half), (half, -half, -half), (half, -half, half), (-half, -half, half)])
quad(Vec3(1, 0, 0), [(half, -half, half), (half, -half, -half), (half, half, -half), (half, half, half)])
quad(Vec3(-1, 0, 0), [(-half, -half, -half), (-half, -half, half), (-half, half, half), (-half, half, -half)])
tris = GeomTriangles(Geom.UHStatic)
for face in range(6):
base = face * 4
tris.addVertices(base, base + 1, base + 2)
tris.addVertices(base, base + 2, base + 3)
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("cube")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.02, 0.02, 0.05, 1)
self.disableMouse()
self.camera.setPos(0, -9, 2)
self.camera.lookAt(0, 0, 0)
ambient = AmbientLight("ambient")
ambient.setColor((0.08, 0.08, 0.1, 1))
self.render.setLight(self.render.attachNewNode(ambient))
pl = PointLight("point")
pl.setColor((1, 0.85, 0.6, 1))
self.light_np = self.render.attachNewNode(pl)
self.light_np.setPos(2, -1, 3)
self.render.setLight(self.light_np)
self.cube = self.render.attachNewNode(make_cube())
self.taskMgr.add(self.orbit_light, "orbit_light")
def orbit_light(self, task):
t = globalClock.getFrameTime()
self.light_np.setPos(3 * math.cos(t), 3 * math.sin(t), 2.5)
return task.cont
if __name__ == "__main__":
App().run()
#!/usr/bin/env python3
import math
from direct.showbase.ShowBase import ShowBase
from panda3d.core import AmbientLight, PointLight
from panda3d.core import Geom, GeomNode, GeomTriangles, GeomVertexData, GeomVertexFormat, GeomVertexWriter, Vec3
def make_cube(size=2.0):
half = size * 0.5
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("cube", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
rgba = (0.6, 0.6, 0.65, 1)
def quad(n, corners):
for corner in corners:
vertex.addData3(*corner)
normal.addData3(n)
color.addData4(*rgba)
quad(Vec3(0, 0, 1), [(-half, -half, half), (half, -half, half), (half, half, half), (-half, half, half)])
quad(Vec3(0, 0, -1), [(half, -half, -half), (-half, -half, -half), (-half, half, -half), (half, half, -half)])
quad(Vec3(0, 1, 0), [(-half, half, half), (half, half, half), (half, half, -half), (-half, half, -half)])
quad(Vec3(0, -1, 0), [(-half, -half, -half), (half, -half, -half), (half, -half, half), (-half, -half, half)])
quad(Vec3(1, 0, 0), [(half, -half, half), (half, -half, -half), (half, half, -half), (half, half, half)])
quad(Vec3(-1, 0, 0), [(-half, -half, -half), (-half, -half, half), (-half, half, half), (-half, half, -half)])
tris = GeomTriangles(Geom.UHStatic)
for face in range(6):
base = face * 4
tris.addVertices(base, base + 1, base + 2)
tris.addVertices(base, base + 2, base + 3)
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("cube")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.02, 0.02, 0.05, 1)
self.disableMouse()
self.camera.setPos(0, -9, 2)
self.camera.lookAt(0, 0, 0)
ambient = AmbientLight("ambient")
ambient.setColor((0.08, 0.08, 0.1, 1))
self.render.setLight(self.render.attachNewNode(ambient))
pl = PointLight("point")
pl.setColor((1, 0.85, 0.6, 1))
self.light_np = self.render.attachNewNode(pl)
self.light_np.setPos(2, -1, 3)
self.render.setLight(self.light_np)
self.cube = self.render.attachNewNode(make_cube())
self.taskMgr.add(self.orbit_light, "orbit_light")
def orbit_light(self, task):
t = globalClock.getFrameTime()
self.light_np.setPos(3 * math.cos(t), 3 * math.sin(t), 2.5)
return task.cont
if __name__ == "__main__":
App().run()