#!/usr/bin/env python3
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
AmbientLight,
DirectionalLight,
Geom,
GeomNode,
GeomTriangles,
GeomVertexData,
GeomVertexFormat,
GeomVertexWriter,
Vec3,
)
def make_tetrahedron(size=2.5, rgba=(0.9, 0.75, 0.2, 1)):
s = size
verts = [
(s, s, s), (s, -s, -s), (-s, s, -s), (-s, -s, s),
]
faces = [(0, 1, 2), (0, 1, 3), (0, 2, 3), (1, 2, 3)]
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("tetra", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
tris = GeomTriangles(Geom.UHStatic)
idx = 0
for face in faces:
p1, p2, p3 = (verts[i] for i in face)
e1 = Vec3(p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2])
e2 = Vec3(p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2])
n = e1.cross(e2)
n.normalize()
for p in (p1, p2, p3):
vertex.addData3(*p)
normal.addData3(n)
color.addData4(*rgba)
tris.addVertices(idx, idx + 1, idx + 2)
idx += 3
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("tetrahedron")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.08, 0.1, 0.14, 1)
self.disableMouse()
self.camera.setPos(0, -10, 3)
self.camera.lookAt(0, 0, 0)
ambient = AmbientLight("ambient")
ambient.setColor((0.35, 0.35, 0.4, 1))
self.render.setLight(self.render.attachNewNode(ambient))
sun = DirectionalLight("sun")
sun.setColor((0.95, 0.9, 0.85, 1))
sun_np = self.render.attachNewNode(sun)
sun_np.setHpr(40, -50, 0)
self.render.setLight(sun_np)
self.tetra = self.render.attachNewNode(make_tetrahedron())
self.taskMgr.add(self.spin, "spin")
def spin(self, task):
t = globalClock.getFrameTime()
self.tetra.setH(40 * t)
self.tetra.setP(25 * t)
return task.cont
if __name__ == "__main__":
App().run()
#!/usr/bin/env python3
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
AmbientLight,
DirectionalLight,
Geom,
GeomNode,
GeomTriangles,
GeomVertexData,
GeomVertexFormat,
GeomVertexWriter,
Vec3,
)
def make_tetrahedron(size=2.5, rgba=(0.9, 0.75, 0.2, 1)):
s = size
verts = [
(s, s, s), (s, -s, -s), (-s, s, -s), (-s, -s, s),
]
faces = [(0, 1, 2), (0, 1, 3), (0, 2, 3), (1, 2, 3)]
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("tetra", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
tris = GeomTriangles(Geom.UHStatic)
idx = 0
for face in faces:
p1, p2, p3 = (verts[i] for i in face)
e1 = Vec3(p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2])
e2 = Vec3(p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2])
n = e1.cross(e2)
n.normalize()
for p in (p1, p2, p3):
vertex.addData3(*p)
normal.addData3(n)
color.addData4(*rgba)
tris.addVertices(idx, idx + 1, idx + 2)
idx += 3
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("tetrahedron")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.08, 0.1, 0.14, 1)
self.disableMouse()
self.camera.setPos(0, -10, 3)
self.camera.lookAt(0, 0, 0)
ambient = AmbientLight("ambient")
ambient.setColor((0.35, 0.35, 0.4, 1))
self.render.setLight(self.render.attachNewNode(ambient))
sun = DirectionalLight("sun")
sun.setColor((0.95, 0.9, 0.85, 1))
sun_np = self.render.attachNewNode(sun)
sun_np.setHpr(40, -50, 0)
self.render.setLight(sun_np)
self.tetra = self.render.attachNewNode(make_tetrahedron())
self.taskMgr.add(self.spin, "spin")
def spin(self, task):
t = globalClock.getFrameTime()
self.tetra.setH(40 * t)
self.tetra.setP(25 * t)
return task.cont
if __name__ == "__main__":
App().run()