#!/usr/bin/env python3
import math
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
AmbientLight,
DirectionalLight,
Geom,
GeomNode,
GeomTriangles,
GeomVertexData,
GeomVertexFormat,
GeomVertexWriter,
Vec3,
)
def make_cylinder(radius=1.0, height=2.5, segments=24, rgba=(0.45, 0.7, 0.35, 1)):
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("cylinder", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
def add_vertex(x, y, z, nx, ny, nz):
vertex.addData3(x, y, z)
normal.addData3(nx, ny, nz)
color.addData4(*rgba)
half = height * 0.5
ring_bottom = []
ring_top = []
for i in range(segments):
angle = 2 * math.pi * i / segments
cx = math.cos(angle)
sy = math.sin(angle)
ring_bottom.append((radius * cx, radius * sy, -half))
ring_top.append((radius * cx, radius * sy, half))
tris = GeomTriangles(Geom.UHStatic)
idx = 0
for i in range(segments):
j = (i + 1) % segments
b0, b1 = ring_bottom[i], ring_bottom[j]
t0, t1 = ring_top[i], ring_top[j]
for p1, p2, p3 in ((b0, b1, t1), (b0, t1, t0)):
edge1 = Vec3(p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2])
edge2 = Vec3(p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2])
n = edge1.cross(edge2)
n.normalize()
for p in (p1, p2, p3):
add_vertex(*p, n.x, n.y, n.z)
tris.addVertices(idx, idx + 1, idx + 2)
idx += 3
for z, ring, nz in ((-half, ring_bottom, -1), (half, ring_top, 1)):
center_idx = idx
add_vertex(0, 0, z, 0, 0, nz)
idx += 1
start = idx
for x, y, _ in ring:
add_vertex(x, y, z, 0, 0, nz)
idx += 1
for i in range(segments):
j = (i + 1) % segments
if nz < 0:
tris.addVertices(center_idx, start + j, start + i)
else:
tris.addVertices(center_idx, start + i, start + j)
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("cylinder")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.08, 0.1, 0.14, 1)
self.disableMouse()
self.camera.setPos(0, -9, 2)
self.camera.lookAt(0, 0, 0)
ambient = AmbientLight("ambient")
ambient.setColor((0.35, 0.35, 0.4, 1))
self.render.setLight(self.render.attachNewNode(ambient))
sun = DirectionalLight("sun")
sun.setColor((0.9, 0.9, 0.85, 1))
sun_np = self.render.attachNewNode(sun)
sun_np.setHpr(45, -45, 0)
self.render.setLight(sun_np)
self.cyl = self.render.attachNewNode(make_cylinder())
self.taskMgr.add(self.spin, "spin")
def spin(self, task):
self.cyl.setH(self.cyl.getH() + 50 * globalClock.getDt())
return task.cont
if __name__ == "__main__":
App().run()
#!/usr/bin/env python3
import math
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
AmbientLight,
DirectionalLight,
Geom,
GeomNode,
GeomTriangles,
GeomVertexData,
GeomVertexFormat,
GeomVertexWriter,
Vec3,
)
def make_cylinder(radius=1.0, height=2.5, segments=24, rgba=(0.45, 0.7, 0.35, 1)):
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("cylinder", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
def add_vertex(x, y, z, nx, ny, nz):
vertex.addData3(x, y, z)
normal.addData3(nx, ny, nz)
color.addData4(*rgba)
half = height * 0.5
ring_bottom = []
ring_top = []
for i in range(segments):
angle = 2 * math.pi * i / segments
cx = math.cos(angle)
sy = math.sin(angle)
ring_bottom.append((radius * cx, radius * sy, -half))
ring_top.append((radius * cx, radius * sy, half))
tris = GeomTriangles(Geom.UHStatic)
idx = 0
for i in range(segments):
j = (i + 1) % segments
b0, b1 = ring_bottom[i], ring_bottom[j]
t0, t1 = ring_top[i], ring_top[j]
for p1, p2, p3 in ((b0, b1, t1), (b0, t1, t0)):
edge1 = Vec3(p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2])
edge2 = Vec3(p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2])
n = edge1.cross(edge2)
n.normalize()
for p in (p1, p2, p3):
add_vertex(*p, n.x, n.y, n.z)
tris.addVertices(idx, idx + 1, idx + 2)
idx += 3
for z, ring, nz in ((-half, ring_bottom, -1), (half, ring_top, 1)):
center_idx = idx
add_vertex(0, 0, z, 0, 0, nz)
idx += 1
start = idx
for x, y, _ in ring:
add_vertex(x, y, z, 0, 0, nz)
idx += 1
for i in range(segments):
j = (i + 1) % segments
if nz < 0:
tris.addVertices(center_idx, start + j, start + i)
else:
tris.addVertices(center_idx, start + i, start + j)
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("cylinder")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.08, 0.1, 0.14, 1)
self.disableMouse()
self.camera.setPos(0, -9, 2)
self.camera.lookAt(0, 0, 0)
ambient = AmbientLight("ambient")
ambient.setColor((0.35, 0.35, 0.4, 1))
self.render.setLight(self.render.attachNewNode(ambient))
sun = DirectionalLight("sun")
sun.setColor((0.9, 0.9, 0.85, 1))
sun_np = self.render.attachNewNode(sun)
sun_np.setHpr(45, -45, 0)
self.render.setLight(sun_np)
self.cyl = self.render.attachNewNode(make_cylinder())
self.taskMgr.add(self.spin, "spin")
def spin(self, task):
self.cyl.setH(self.cyl.getH() + 50 * globalClock.getDt())
return task.cont
if __name__ == "__main__":
App().run()