#!/usr/bin/env python3
import math
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
AmbientLight,
DirectionalLight,
Geom,
GeomNode,
GeomTriangles,
GeomVertexData,
GeomVertexFormat,
GeomVertexWriter,
Vec3,
)
def make_prism(n, radius, height, rgba=(0.5, 0.35, 0.9, 1)):
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("prism", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
bottom = []
top = []
for i in range(n):
angle = 2 * math.pi * i / n
x = radius * math.cos(angle)
y = radius * math.sin(angle)
bottom.append((x, y, 0))
top.append((x, y, height))
def add_quad(p0, p1, p2, p3):
edge1 = Vec3(p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2])
edge2 = Vec3(p2[0] - p0[0], p2[1] - p0[1], p2[2] - p0[2])
n = edge1.cross(edge2)
n.normalize()
for p in (p0, p1, p2, p3):
vertex.addData3(*p)
normal.addData3(n)
color.addData4(*rgba)
for i in range(n):
j = (i + 1) % n
add_quad(bottom[i], bottom[j], top[j], top[i])
tris = GeomTriangles(Geom.UHStatic)
tri_count = n * 2
for i in range(tri_count):
base = i * 4
tris.addVertices(base, base + 1, base + 2)
tris.addVertices(base, base + 2, base + 3)
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("prism")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.08, 0.1, 0.14, 1)
self.disableMouse()
self.camera.setPos(0, -10, 3)
self.camera.lookAt(0, 0, 1)
ambient = AmbientLight("ambient")
ambient.setColor((0.35, 0.35, 0.4, 1))
self.render.setLight(self.render.attachNewNode(ambient))
sun = DirectionalLight("sun")
sun.setColor((0.9, 0.9, 0.85, 1))
sun_np = self.render.attachNewNode(sun)
sun_np.setHpr(45, -45, 0)
self.render.setLight(sun_np)
self.prism = self.render.attachNewNode(make_prism(6, 1.8, 2.5))
self.taskMgr.add(self.spin, "spin")
def spin(self, task):
self.prism.setH(self.prism.getH() + 50 * globalClock.getDt())
return task.cont
if __name__ == "__main__":
App().run()
#!/usr/bin/env python3
import math
from direct.showbase.ShowBase import ShowBase
from panda3d.core import (
AmbientLight,
DirectionalLight,
Geom,
GeomNode,
GeomTriangles,
GeomVertexData,
GeomVertexFormat,
GeomVertexWriter,
Vec3,
)
def make_prism(n, radius, height, rgba=(0.5, 0.35, 0.9, 1)):
fmt = GeomVertexFormat.getV3n3c4()
vdata = GeomVertexData("prism", fmt, Geom.UHStatic)
vertex = GeomVertexWriter(vdata, "vertex")
normal = GeomVertexWriter(vdata, "normal")
color = GeomVertexWriter(vdata, "color")
bottom = []
top = []
for i in range(n):
angle = 2 * math.pi * i / n
x = radius * math.cos(angle)
y = radius * math.sin(angle)
bottom.append((x, y, 0))
top.append((x, y, height))
def add_quad(p0, p1, p2, p3):
edge1 = Vec3(p1[0] - p0[0], p1[1] - p0[1], p1[2] - p0[2])
edge2 = Vec3(p2[0] - p0[0], p2[1] - p0[1], p2[2] - p0[2])
n = edge1.cross(edge2)
n.normalize()
for p in (p0, p1, p2, p3):
vertex.addData3(*p)
normal.addData3(n)
color.addData4(*rgba)
for i in range(n):
j = (i + 1) % n
add_quad(bottom[i], bottom[j], top[j], top[i])
tris = GeomTriangles(Geom.UHStatic)
tri_count = n * 2
for i in range(tri_count):
base = i * 4
tris.addVertices(base, base + 1, base + 2)
tris.addVertices(base, base + 2, base + 3)
tris.closePrimitive()
geom = Geom(vdata)
geom.addPrimitive(tris)
node = GeomNode("prism")
node.addGeom(geom)
return node
class App(ShowBase):
def __init__(self):
ShowBase.__init__(self)
self.setBackgroundColor(0.08, 0.1, 0.14, 1)
self.disableMouse()
self.camera.setPos(0, -10, 3)
self.camera.lookAt(0, 0, 1)
ambient = AmbientLight("ambient")
ambient.setColor((0.35, 0.35, 0.4, 1))
self.render.setLight(self.render.attachNewNode(ambient))
sun = DirectionalLight("sun")
sun.setColor((0.9, 0.9, 0.85, 1))
sun_np = self.render.attachNewNode(sun)
sun_np.setHpr(45, -45, 0)
self.render.setLight(sun_np)
self.prism = self.render.attachNewNode(make_prism(6, 1.8, 2.5))
self.taskMgr.add(self.spin, "spin")
def spin(self, task):
self.prism.setH(self.prism.getH() + 50 * globalClock.getDt())
return task.cont
if __name__ == "__main__":
App().run()