-- Server
local HttpService = game:GetService("HttpService")
local function sendWebhook(playerName, action)
local payload = HttpService:JSONEncode({
content = ("**%s** %s"):format(playerName, action),
username = "Game Logger"
})
spawn(function()
local success, response = pcall(function()
return HttpService:PostAsync(
"https://discord.com/api/webhooks/...",
payload,
Enum.HttpContentType.ApplicationJson
)
end)
if not success then
warn("Webhook failed:", response)
end
end)
end
Players.PlayerAdded:Connect(function(player)
sendWebhook(player.Name, "присоединился к серверу")
end)
-- Server
local HttpService = game:GetService("HttpService")
local function sendWebhook(playerName, action)
local payload = HttpService:JSONEncode({
content = ("**%s** %s"):format(playerName, action),
username = "Game Logger"
})
spawn(function()
local success, response = pcall(function()
return HttpService:PostAsync(
"https://discord.com/api/webhooks/...",
payload,
Enum.HttpContentType.ApplicationJson
)
end)
if not success then
warn("Webhook failed:", response)
end
end)
end
Players.PlayerAdded:Connect(function(player)
sendWebhook(player.Name, "присоединился к серверу")
end)