local Vector2Pool = {
_pool = {},
_index = 0
}
function Vector2Pool.acquire(x, y)
local vec
if self._index > 0 then
vec = self._pool[self._index]
self._index = self._index - 1
else
vec = { x = 0, y = 0 }
end
vec.x = x or 0
vec.y = y or 0
return vec
end
function Vector2Pool.release(vec)
self._index = self._index + 1
self._pool[self._index] = vec
end
local Vector2Pool = {
_pool = {},
_index = 0
}
function Vector2Pool.acquire(x, y)
local vec
if self._index > 0 then
vec = self._pool[self._index]
self._index = self._index - 1
else
vec = { x = 0, y = 0 }
end
vec.x = x or 0
vec.y = y or 0
return vec
end
function Vector2Pool.release(vec)
self._index = self._index + 1
self._pool[self._index] = vec
end