using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuController : MonoBehaviour
{
public void LoadGame()
{
SceneManager.LoadScene("GameLevel"); // По имени сцены
}
public void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuController : MonoBehaviour
{
public void LoadGame()
{
SceneManager.LoadScene("GameLevel"); // По имени сцены
}
public void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}