public class InventoryScene : Scene
{
public override string Id => "inventory";
public override string Description => "Ваш инвентарь пуст.";
public override List<Choice> GetChoices(GameState state)
{
var description = state.Inventory.Count == 0
? "Ваш инвентарь пуст."
: $"В инвентаре: {string.Join(", ", state.Inventory)}.";
// Динамическое обновление описания
_description = description;
return new()
{
new Choice
{
Text = "Назад",
TargetSceneId = state.CurrentSceneId == "inventory" ? "start" : state.CurrentSceneId
}
};
}
private string _description = string.Empty;
public override string Description => _description;
}
public class InventoryScene : Scene
{
public override string Id => "inventory";
public override string Description => "Ваш инвентарь пуст.";
public override List<Choice> GetChoices(GameState state)
{
var description = state.Inventory.Count == 0
? "Ваш инвентарь пуст."
: $"В инвентаре: {string.Join(", ", state.Inventory)}.";
// Динамическое обновление описания
_description = description;
return new()
{
new Choice
{
Text = "Назад",
TargetSceneId = state.CurrentSceneId == "inventory" ? "start" : state.CurrentSceneId
}
};
}
private string _description = string.Empty;
public override string Description => _description;
}