using UnityEngine;
public class MoveWASD : MonoBehaviour
{
[SerializeField] private float moveSpeed = 6f;
void Update()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector3 move = new Vector3(h, 0f, v);
if (move.sqrMagnitude > 1f)
move.Normalize();
transform.Translate(move * moveSpeed * Time.deltaTime, Space.World);
}
}
using UnityEngine;
public class MoveWASD : MonoBehaviour
{
[SerializeField] private float moveSpeed = 6f;
void Update()
{
float h = Input.GetAxis("Horizontal");
float v = Input.GetAxis("Vertical");
Vector3 move = new Vector3(h, 0f, v);
if (move.sqrMagnitude > 1f)
move.Normalize();
transform.Translate(move * moveSpeed * Time.deltaTime, Space.World);
}
}