Код IT Загрузка примера кода…

C++ main.cpp
// MyActor.h
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"

UCLASS()
class MYGAME_API AMyActor : public AActor
{
    GENERATED_BODY()

public:
    AMyActor();

protected:
    virtual void BeginPlay() override;

public:
    virtual void Tick(float DeltaTime) override;
};
// MyActor.h
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "MyActor.generated.h"

UCLASS()
class MYGAME_API AMyActor : public AActor
{
    GENERATED_BODY()

public:
    AMyActor();

protected:
    virtual void BeginPlay() override;

public:
    virtual void Tick(float DeltaTime) override;
};