Код IT Загрузка примера кода…

C++ main.cpp
#include <SDL.h>
#include <SDL_image.h>

int main(int argc, char* argv[]) {
    SDL_Init(SDL_INIT_VIDEO);
    IMG_Init(IMG_INIT_PNG);

    SDL_Window* window = SDL_CreateWindow(
        "SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
        800, 600, SDL_WINDOW_SHOWN);
    SDL_Renderer* renderer = SDL_CreateRenderer(
        window, -1, SDL_RENDERER_ACCELERATED);

    bool running = true;
    while (running) {
        SDL_Event e;
        while (SDL_PollEvent(&e)) {
            if (e.type == SDL_QUIT) running = false;
        }

        SDL_SetRenderDrawColor(renderer, 30, 30, 40, 255);
        SDL_RenderClear(renderer);
        SDL_SetRenderDrawColor(renderer, 80, 200, 120, 255);
        SDL_Rect rect{350, 250, 100, 100};
        SDL_RenderFillRect(renderer, &rect);
        SDL_RenderPresent(renderer);
    }

    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    IMG_Quit();
    SDL_Quit();
    return 0;
}
#include <SDL.h>
#include <SDL_image.h>

int main(int argc, char* argv[]) {
    SDL_Init(SDL_INIT_VIDEO);
    IMG_Init(IMG_INIT_PNG);

    SDL_Window* window = SDL_CreateWindow(
        "SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
        800, 600, SDL_WINDOW_SHOWN);
    SDL_Renderer* renderer = SDL_CreateRenderer(
        window, -1, SDL_RENDERER_ACCELERATED);

    bool running = true;
    while (running) {
        SDL_Event e;
        while (SDL_PollEvent(&e)) {
            if (e.type == SDL_QUIT) running = false;
        }

        SDL_SetRenderDrawColor(renderer, 30, 30, 40, 255);
        SDL_RenderClear(renderer);
        SDL_SetRenderDrawColor(renderer, 80, 200, 120, 255);
        SDL_Rect rect{350, 250, 100, 100};
        SDL_RenderFillRect(renderer, &rect);
        SDL_RenderPresent(renderer);
    }

    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    IMG_Quit();
    SDL_Quit();
    return 0;
}