#include <SDL.h>
#include <SDL_image.h>
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
IMG_Init(IMG_INIT_PNG);
SDL_Window* window = SDL_CreateWindow(
"SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
800, 600, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED);
bool running = true;
while (running) {
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) running = false;
}
SDL_SetRenderDrawColor(renderer, 30, 30, 40, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 80, 200, 120, 255);
SDL_Rect rect{350, 250, 100, 100};
SDL_RenderFillRect(renderer, &rect);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return 0;
}
#include <SDL.h>
#include <SDL_image.h>
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_VIDEO);
IMG_Init(IMG_INIT_PNG);
SDL_Window* window = SDL_CreateWindow(
"SDL demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
800, 600, SDL_WINDOW_SHOWN);
SDL_Renderer* renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED);
bool running = true;
while (running) {
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) running = false;
}
SDL_SetRenderDrawColor(renderer, 30, 30, 40, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 80, 200, 120, 255);
SDL_Rect rect{350, 250, 100, 100};
SDL_RenderFillRect(renderer, &rect);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return 0;
}